Architecting for live service games on mobile: A client-side perspective
Developing a live service game is incredibly difficult. Using her over 8 years experience in live service game development, Anna will talk about the challenges in developing and maintaining a live service game for mobile platforms.
She will then look at the technical and architectural approaches that have most helped or hindered with these challenges, with the aim to give developers a toolbox of approaches that they can draw from in the development of their own projects.
Anna Tito - @MythicalC
Anna Tito is a passionate promoter of code quality and good, supportable software architecture. She has worked professionally across the full stack of mobile game development as both a senior server and client engineer.
Her work has been recognised both locally and internationally, including being listed on the Forbes 30 Under 30 list for games (2015). She has worked on a wide range of mobile tiles including KIXEYE's VEGA Conflict, Gameloft's Ice Age Village, EA's Star Wars: Galaxy of Heroes and The Simpsons: Tapped Out, Chaos Theory Game’s Rainbow Reef, Hipster Whale's Crossy Road and Piffle, as well as several unannounced titles.
In 2019 she moved back to the Canberra region to begin working on her PhD at the University of Canberra, exploring how code and software architecture expresses values and how games and interactive narrative can be leveraged to build positive relationship skills.
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