About Technically Games
Technically Games is a community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between.
Made by game developers for game developers, we want to offer a safe space where students and professionals of all levels can convene, collaborate and share knowledge.
Our core tenets are:
- Create a safe and welcoming space
- Add value to the existing games community in Australia
- Offer professional development opportunities and knowledge sharing for game practitioners at all levels, especially for artists and programmers
- Provide a platform for talks that take a deep dive into subject matter of a technical nature
Technically Games Team
Organisers
Ben Naulls - @noWeekend
Lilly Ryan - @attacus_au
Luis Van Slageren - @luisvsm
Bea Bravo - @beabravo
Communications
Bea Bravo - @beabravo
Safety Team
Lilly Ryan - @attacus_au
Chad Toprak - @MrChad
Issy Pattison - @snow_gumnut
Bea Bravo - @beabravo
Volunteer Crew Members
Avi Dawson Moore - @EqualzDee
Anna Tito - @MythicalC
Jarryd Worland - @JarrydWorland
Nathaniel Bott - @natbott
Andrew Smith - @andysauraus
Chris "Chrispy" Poermandya - @ChrispyDesign
Norris Wu - @wu_norris
Rhiannon Rose - @Beautiepie1
Aspen Forster - @aspenforster
Jack Wilson - @t_jackwilson
Special thanks for guidance & mentoring
Alexander Swords - @swordsnarrative
Lauren Clinnick - @laurclinn
Iain Dickson - @wan0net
Chad Toprak - @MrChad
Matt Ditton - @mattditton
Jim Batt - @battsignal
Jack Skinner - @developerjack and the @azureadvocates team